Platypus Industries
(PREORDER) DROP BEARS (Kickstarter All In)
- SKU:
- 37258
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- Calculated at Checkout
Description
Drop Bears protect their territory and are affected by the stage of the night. At the beginning they are hungry and on the hunt, the closer the morning dawns the more beasts crawl from their hideouts eager for a delicious snack. They can’t be avoided completely, so it’s up to the Campers on how they will survive with them around.
Campers should look for places that give them a higher chance of survival. Some old buildings provide the opportunity to endeavour and, with a little hard work, important rewards for the group.
Gear can make the difference between a scratch and a festering wound. Whenever possible, gather utility cards. You find these in backpacks, when searching in the scrub or if you endeavour for them. These cards will expand your options. Additional actions, wound healing and many special capabilities are available to those with the proper gear.
If your Camper suffers from too many wounds, or is scared out of their mind, they die. This is indicated by the two Skull Symbols on your Camper’s Profile Cards. But death must not be the end: If possible, you get to spawn another Camper. If too many of your Campers die, you lose the game.
Spiders, Creatures, fast pace - There are a lot of things that elevate your heart rate. But keep an eye on your Campers pulse, when they enter the redzone, they will panic. And running headless through the bush is really not advisable.
The thick Australian scrub is a task to navigate even in the light of day. At night, the Campers have to uncover their surroundings step by step by drawing and placing map tiles. They may discover overgrown and abandoned locations, landmarks or even spine chillingly morbid remains. And perhaps a way out of the horror.
When you’re out of friends or want the Drop Bear experience on your own, there are options for you. You can instead take a helpful but frail companion with you and try the Solo Mode of Drop Bears.
Companions need instructions from a Camper to navigate the Australian bush. Before each turn, you decide what your Companion will do. Using the sequence markers, you determine the order in which they perform their actions.