Description
You rode to war at the call of your God, swore yourself to Their divinity as the drums of war beat from every corner of the Pantheon. Standing beside your divinity, Their purpose so clear and noble, you felt immortal. Beside your fellow Lordsworns, you felt like your victory was a certainty and battle but a trivial formality.
Now They lay dead before you, Their Godblood flowing into the dirt. Already the world lurches in distress, twisting at the loss of a God, one of many to die today. Your Captain, too, lies broken, entrusting the survivors of your Company to the Lieutenant. Of the thousands who rode out, you are the thirteen survivors of your Company.
Your God is dead. You only have each other now.
Welcome to LORDSWORN, a GMless TTRPG for 1-4 players. In LORDSWORN each player takes on the role of three Lordsworns, soldiers who swore themselves to a (now dead) God in an apocalyptical battle between the Gods. With that God dead and the world churning and reeling from the death of the Gods, you and a handful of survivors must make the trek back to the only place you know – home.
LORDSWORN sets the space for tragic stories of desperate survival, of a struggling few trying to get by, and found family at the end of the world. In it, you will take on archetypical roles, like a Noble Knight or Scholarly Mage, as well as twists on classics like a Mourning Clerics or the self-doubting Freshly-Promoted Lieutenant. But most importantly, you will be fragile, shattered creatures clinging to each other for survival in the face of a world dying.
What stories will you tell? Will you return to fanfare as heroes, turning the tide for your home and helping it rebuild? Or will your death be like so many others – an unmarked grave on the side of a road, your name forgotten?
What's so cool about LORDSWORN?
- Build a World, together: LORDSWORN is a GMless system that uses dozens of different tables to flesh out the world as a group. From things as grand as your God and the Captain of your Company to small things like the motivation your Lordsworn has to get home and the trials you'll face along your journey, there's plenty of scaffolding for your creativity to shine.
- Each encounter is tense: A unique take on the Caltrop Core system, where players roll 3d4 in secret, assigning one value from the dice to their own Lordsworn and the remaining two to the other Lordsworns in a scene. Resolving the dangerous Events along your journey home becomes about making difficult choices, weaving roleplay and decision-making on the results of the dice. Death and harm come not only for you but your compatriots too!
- Tragedy, Hope, and Heroism: A tragic backdrop of a world that roils in its death rattle where you play as small, fragile beings trying to find a way to safety. Play through the comradery and loss of the small lives shattered by a war that wasn't supposed to end this way.
- Tropes and Touchstones: From warm-hearted cooks to innocent and naïve greenhorns, from the grumpy and war-grizzled veteran to the bandit struggling with choosing their newfound family or falling into old patterns, the 13 Lordsworns archetypes are filled with all the tropes of a good fantasy novel or game.
- What about the little guys?!: You've ever thought about the "little guys" in high fantasy who get so quickly swept away or killed off to propel the heroes onwards. You want to play out those small, broken lives of the "insignificant" individuals, the soldiers on the walls of Helm's Deep, the knight of House Stark who just wants to see their family again, or the listless yet loyal soldiers that serve Godrick and the other demigods in Elden Ring.
