Description
It’s an alternate 2020s and a century of super-powered people being commoditized and weaponized by the elite has led to the rise of the megacorporations. The ninety-nine percent live under the thumb of those with power, influence, and wealth. Law enforcement and government has been almost entirely usurped by a dozen monstrous corporate entities.
You are one of a handful of people who have been gifted with super-powers. And you live outside the law, in the shadows, underground.
What will you do to wrest control of resources and wealth away from those who hold the keys to everything? Will you be a soldier, an activist, a hacker, a freedom fighter, an outlaw vigilante? You’re fighting for the soul of humanity, for those who can’t fight for themselves, for everyone. And it’s a war that must be won.
In this book, you’ll find everything you need to tell engaging stories of action, virtue, teamwork, and compassion in the Warring Twenties.
All-in-One Game
This is an all-in-one game book with full rules for players and GMs. Character creation. Full rules. GM guidelines. Setting information. NPCs. Story Ideas. And more!
This game uses decks of playing cards rather than dice. Each player and the GM uses their own deck of standard playing cards with two jokers.